Asphyre Sphinx Framework v1.1.0, dated 01-Jan-2011

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In order to load different graphics formats in Asphyre, an
optional add-on is required - Vampyre Imaging Library.

Make sure that Vampyre Imaging Library is installed properly and
add the unit "AsphyreVampyre.pas" to your MainForm's USES list.

This library also contains experimental Software Rasterizer.
You will need to add the following to your library path:
  \Source\SoftRast

The rasterizer is included in "SoftRastProviders.pas". You can
use it by adding its code to provider:
 Factory.UseProvider(idSoftRast);

In addition, this library includes OpenGL ES provider, which
on Windows runs in software mode. Install the provider by
adding this folder to library path:
 \Source\OpenGL-ES

The provider can be used by adding "GLESProviders.pas" and
"GLESDevices.pas" to your MainForm's USES list and adding
this:
 Factory.UseProvider(idOpenGLES);

In addition, in your Timer.OnTimer event after GameDevice.Render
but before Timer.Process() add the following line:
 Canvas.Draw(0, 0, TGLESDevice(GameDevice).PixBitmap);

This is necessary because the OpenGL ES provider writes screen
data to its internal pixel buffer first. You will need to
distribute "libEGL.dll" and "libGLES_CM_NoE.dll" files with
your applications. These files are located in:
 \Source\OpenGL-ES\DLLs

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Asphyre is copyright (c) 1999 - 2011  Yuriy Kotsarenko
If you have any inquries, send e-mail to: yunkot@gmail.com