Creates D3D texture from image in file in format supported by Imaging.
function LoadD3DTextureFromFile(const FileName: string;
Device: IDirect3DDevice9;
var Texture: IDirect3DTexture9;
CreatedWidth: PLongInt = nil;
CreatedHeight: PLongInt = nil): Boolean;ImagingDirect3D9 (at line 76)
You can use CreatedWidth and Height parameters to query dimensions of created textures (it could differ from dimensions of source image).