This extensions contains functions for loading and saving
OpenGL textures
using Imaging and for converting images to textures and vice versa.
You need OpenGL headers for
Object Pascal to be able to compile this extension.
Headers from
Delphi GL (dglOpenGL.pas),
JEDI-SDL (gl.pas), and
GLScene (gl.pas)
were tested and they work.
Extension is implemented in ImagingOpenGL.pas unit located
in (ImagingRoot)\Source\Extensions directory.
To use it simply add this unit to uses list of your program.
Currently only 2D textures are supported, DXTC/S3TC and 3Dc compressed, and
floating point textures are created if supported by hardware.
Here is the table with OpenGL functions
currently available.
There is also Imaging OpenGL demo you can look at
for inspiration Object Pascal OpenGL Demo.
| Loading Functions |
|---|
| LoadGLTextureFromFile |
| LoadGLTextureFromStream |
| LoadGLTextureFromMemory |
| Saving Functions |
| SaveGLTextureToFile |
| SaveGLTextureToStream |
| SaveGLTextureToMemory |
| Conversion Functions |
| CreateGLTextureFromImage |
| CreateGLTextureFromMultiImage |
| CreateImageFromGLTexture |
| CreateMultiImageFromGLTexture |
| Other Functions |
| GetGLTextureCaps |
| GetGLProcAddress |
| IsGLExtensionSupported |
| ImageFormatToGL |
OpenGL textures created by Imaging functions
have default parameters set - that means that no
glTexParameter calls are made so default filtering,
wrapping, and other parameters are used. Created textures
are left bound by glBindTexture when function is exited.